Minecraft Dungeons
UX/UI Redesign
About the Project
Redesign the first-time user experience for Minecraft Dungeons.
My role
UX/UI Designer
Timeline
7 weeks
Short project timelines
Limited understanding of existing product
Challenges
A player's first-time user experience can significantly influence whether they will complete a game.
User testing can yield valuable positive feedback, but it also illuminates areas of potential improvement that might otherwise remain unnoticed.
Factoring in accessibility when designing the game's UI elements ensures a consistent experience for all users.
It's important to design meter bars to be flat to avoid any confusion about their starting and ending points.
Key Takeaways
Workflow Process
Player Journey Map
Feature Map
Flowchart
Wireframes
Usability Testing
UI Moodboard
UI Style Guide
UI Mockups
Updated Mockups
Accesibility
Player Journey Map
Feature Map
Flowchart
Wireframes
Character Select Screen - 1 Player
Character Select Screen - 2 Players
Gameplay Screen
Inventory Screen
Usability Test
Updated Wireframes
Character Select Screen - 1 Player
Character Select Screen - 2 Players
Gameplay Screen
Inventory Screen
UI Moodboard
Style Guide
UI Mockups
Character Select Screen - 1 Player
Character Select Screen - 2 Players
Gameplay Screen
Inventory Screen
Accessibility Revisions
Normal
Protanomaly (Red-Weak)
Deuteranomaly (Green-Weak)
Tritanomaly (Blue-Weak)
Protanopia (Red-Blind)
Deuteranopia (Green-Blind)
Tritanopia (Blue-Blind)
Achromatopsia
The red enemy cursor on the Gameplay screen lacked visibility after applying the Protanopia and Deuteranopia filters. Therefore, a small outline was added around the cursor to more strongly contrast it to the background.
Revised Gameplay Screen
Revised - Protanopia
Revised - Deuteranopia
This project proved to be a successful lesson in how crucial the first-time user experience is for a gaming project.
Though there was positive feedback during the the usability tests, a score of improvement areas were identified that significantly improved the experience overall.
Given this was my first gaming UX/UI project, I would love to apply this framework more extensively to improving the user experience for a game I have played and experience for myself.